Modding in SimplePlanes
Installing Mods
To use a mod, it must first be installed. Installing a mod consists of downloading the .spmod file (or .spmod-android on Android devices) and copying it in to the Mods folder for the game. The specifics of how this is done can vary by platform. The section below explains how to install a mod on each platform. Once a mod is installed, it must still be enabled in the game before it can be used (see the Managing Installed Mods section below for more info).
Windows
C:\Users\[Your User Name]\AppData\LocalLow\Jundroo\SimplePlanes\Mods\
To install mods on a Windows version of SimplePlanes, copy mods into the above directory. The «[Your User Name]» part of the path should be replaced with your windows user name. The AppData folder is hidden by default so you may need to turn on the showing of hidden files in order to find the directory.
To make the installation of mods easier, file associations should be set up such that you can open a mod directly (such as by double-clicking on it) and it should launch the game and automatically install the mod for you. If you want to uninstall a mod, you will still need to navigate to the Mods directory listed above and manually delete the file.
If the game doesn’t appear to load any installed mods, check the Mods directory above and make sure there are no .temp files in the directory. If there are, delete those .temp files and verify that all .spmod files are not marked as read-only.
To install mods on an OSX version of SimplePlanes, copy mods into the above directory. The library folder may be hidden by default, so if you have trouble finding it, check out the article here.
The Mac App Store version of the game does not support modding due to Apple’s App Store policies. Sorry.
iOS and Android
The mobile versions of the game do not support mods.
Steam Workshop
Some mods are hosted on the Steam Workshop. Using Steam, you can subscribe to these mods. Once subscribed, the mod will be automatically downloaded and installed. There might be a slight delay in the download process so a mod might not be available when jumping in to the game immediately after subscribing. If the mod was not fully downloaded before starting the game, you will need to exit the game and restart it before the mod becomes available.
Though mods are automatically installed, they are not automatically enabled. You will still need to enable the mod in game (see the Managing Installed Mods section below for more info). When a mod you have subscribed to in the Steam Workshop is updated, Steam will automatically download the update for you. If this happens, you should receive a message about updated content upon entering the game. When a mod is updated, it is automatically disabled. You will need to manually re-enable the mod after it is updated.
Managing Installed Mods
When one or more mods are installed, a «Mod» button will show up in the main menu for the game. Clicking this button will take you to a menu with a list of installed mods. Mods that are currently enabled will have a green mark next to their name. Mods that have failed to load properly will have a red mark next to their name.
Clicking on a mod will show you some information about the mod in the panel on the right side of the screen. If the mod is not yet enabled, you can click the «Enable» button at the bottom of the screen to enable the mod. It should become enabled immediately and show a green mark next to its name if everything loaded successfully. To disable a mod, select a mod that is currently enabled and click on the «Disable» button at the bottom of the screen. A mod cannot be fully disabled until the game is restarted.
Creating Mods
For information on how to create mods for SimplePlanes, check out Modding Wiki on our subreddit. Feel free to contribute to the wiki as well!
SimpleWings
Downloads
THIS MOD IS OUTDATED
This mod have been created for SimplePlanes version 1.8. It broken for SimplePlanes version 1.11. It will not update anymore.
Important: 7 December 2019 i found that attribute Nonlinearity of output of Computer block is bugged. I recommend set only integer values, like Nonlinearity of output = 1 or Nonlinearity of output = 2. Dont use float values. And sorry, i cant fix it now.
Update 8 September 2019:
Mod version: V.1.4
Update submod: Variable wing to V.1.1.
New SimpleWing attribute: Disable collider
Update 24 August 2019:
Mod version: V.1.3
New submod: Variable wing V.1.0.
Update 13 July 2019:
Mod version: V.1.2
New submod: Variable fuselage.
MOD DESCRIPTION PDF English
MOD DESCRIPTION PDF Russian
Download from Google Drive:
PC
Android
Download from MEGA:
PC
Android
Dont forget to delete old mod version
Reserve description:
English
Russian
PICTURES ANG GIFS: 


Weapons Bay Fuselage
Downloads
I’ve always wanted to hide my bombs and missiles within the fuselage of my aircraft, and so do you. With this mod, now we can! No longer will you have to manually construct bay doors using structural panels, and making sure they don’t instantly rip off the second you break the sound barrier. You can also now cunningly disguise your aircraft as a civilian airliner passing through enemy territory, and then surprise them with a rain of hidden ordnances from your undercarriage. Enjoy!
3 Types of weapons bays: 2 circular and 1 box-shaped.
Fully animated parts complete with a sound effect
Controlled using Activation Groups
Doors can be opened in the designer
Can be scaled in a manner similar to Fuselage Blocks
Includes hollow interiors with multiple attach points
All parts are paintable
In-game message system notifies when doors are opening/closing
The coloring is slightly off
When mirrored, parts that are attached to it need to be re-attached
The mass doesn’t change when scaled
Sometimes the circular bays don’t prevent objects from inside it to slip out
Let me know if you find new bugs, and I’ll do my best to squash it!
This will be my final mod/mod update for quite a while. If you’re remotely interested in knowing why, you can read it here:





